Back to Black

Chapter Three

The crew made minor investigations into two of the three abandoned hulks, and believe they can recover enough parts to rebuild one of the Naso fighters which failed to launch before the carrier was destroyed.

They also checked out the two remaining planets in the system: a burning world of lava flows much too close to the star to be useful, and a strange gas giant referred to as a “Hot Jupiter”, which even though it was so near the star, maintains a steady orbit and is not comprised of flammable gasses.

-tonight’s session will go here-

Chapter Two
Mostly Harmless

As the brave crew of the still unnamed Javelin moved closer to the blue star and its innermost planets, their sensors picked up a strange anomaly: surrounding the third planet was a cloud of ice particles and other gasses. As they carefully approached the cloud, they discovered traces of radiation mixed in the gasses and chunks of frozen water.

Moving through the cloud with great care, they glimpsed the planet. At first they were impressed by the green land masses and three oceans. The atmosphere, however, was painfully thin. The oceans showed signs that their water levels had greatly receded recently and the breathable air collected only in the deeper valleys near sea level.

One of these valleys contained the remains of an alien colony. Scouting the area, they realized that a massive blast wiped out the settlement, but the survivors seemed to have enough time to bury their dead, collect their belongings and evacuate. They also discovered that the colony was made up of Aesh and Human citizens… unusual, as Aesh have never been known to live on land.

Two other, smaller, colonies were found on other land masses, as well as a domed facility near the magnetic pole. These too showed signs of a massive explosion. These colonies however did not evacuate, and the dead littered the streets.

In one of these settlements they discovered a sealed fallout shelter. Upon opening it, they discovered a working generator inside with surveillance cameras and what seemed to be a laptop computer. Using the dates of several video logs made by the three would-be survivors who starved to death in the vault, they were able to call up the video feeds from the attack.

There was no warning. All the camera witnessed was a bright white light followed by the flesh of a nearby citizen boiling off. When the camera was able to focus properly, the sky had changed from a bright blue to a hazy and thin blue streaked with a permanent and stunning aurora.

The magnetic pole dome was shattered and the machinery within melted beyond hope of functioning again. With some brilliant detective work though, the crew was able to determine that it was a terraforming plant worth researching once the Fleet arrived.

Marking the planet as one of high interest, they launched their final communication probe back to the Fleet and went in search of a signal they somehow overlooked as they were so focused on the cloud-shrouded planet.

Some days later, they arrived at the source of the broadcast: the sight of an old space battle, complete with wreckage from an Aesh Patrol Ship, a mysterious black spacecraft carrier and it’s ruined escort ship, as well as the debris of dozens of point defense fighters from each side.

Investigating the Aesh vessel first, they were greeted by the ship’s on-board AI once they reached the bridge. It informed them that the battle occurred 33 Earth years ago and the Aesh had been ambushed by a race they referred to as Naso.

Unable to guess access codes for any further information, they disabled the AI and began searching other vessels. One crewman boarded the carrier alone… he was attacked by a robot, though managed to defeat it. From that point on, he avoided further encounters by ducking into doorways as other automated defenses were activated and began searching for him.

Chapter One
From Not-so-Humble Beginnings

note: at the time of writing this, I do not have the PC names so I will refer to the characters by their player’s name.

The fleet has been limping along in the void between systems for months. Finally, long range sensors picked up the signature of a blue star and five planets.

Mike took the lead right away by approaching the Naval Command and convincing them to requisition a Javelin to survey the planets in the hope of finding water and fuel.

Arriving at the outer-most planet, they were relieved to find it had an atmosphere, however thin it might have been, and elated to find its hydrogen content sufficient to refuel smaller ships from.

Moving on, they crossed a thin asteroid belt, discovering a number of smaller water ice chunks in the cluster. Having met such good fortune, they sent one of their two provided communications beacons back to the city-ship informing the fleet of their impending salvation.

From there, they continued on to the forth planet in the system, where they discovered nothing of value. Currently, the unnamed Javelin is in orbit around the dead rock.

Shameful Travelers

Our Traveller Characters are complete.
We are a shameful bunch of misfits. Or at least two of us are.
Mike’s playing a disgraced navy pilot that has since redeemed himself and been promoted to significant rank in the Star Marines. But he carries a criminal past, and spent several years as a leg breaker. If it were not for the Fleet’s need for pilots and people willing to risk their lives in unknown space, he would still be trying to work off the shame.

My character is no better. A thief that got a lucky break and joined the Scout service, at the end of a dozen years of loyal service, he was responsible for the deaths of several explorers and drummed out of the scout service without delay. Not only that but the Fleet commander that oversees the Scout Service and it’s operatives hates him. Not dislikes him, not can’t stand him, hates him. With a capital H.

Dustin us playing a fellow that started his career in the Navy, ended up a scavenger, and brings little more to the crew than a ship’s boat, an air raft, and unanswered questions. Same with Anthony. His character is a medic. But the fellow falls along the autistic spectrum at some point. He refuses to be addressed directly and has to be brought into conversations at odd moments and through weird transitions in order to keep him from shutting down and walking away. That will be really helpful the first time we need a shipboard medic in an emergency. By the time we get around to figuring out how to talk to this individual, someone could have bled to death.

Either way, our first excursion into unknown space, we saved the entire fleet from slow, agonizing death, riots, and kept 80,000 people from turning on each other like animals in the cold void of space. After the battle the fleet barely survived with the Drakes months ago, it has been drifting through space, consuming resources with no way to replenish them.

Our characters were allowed to volunteer to explore one of the nearest star systems in the hope of finding something that could ease the strain on the fleet’s supplies. We did. The system we surveyed was a lucky break for us. The outermost planet was devoid of resources, but it’s atmosphere will allow the smaller military and civilian ships to use their fuel scoops. That will be important because just a few AU from that planet, is a fairly large asteroid belt that is composed of mineral rich space rocks, and ice. That means that the fleet can fire up it’s manufacturing ships to start making repairs from all the damage it took in the action against the Drakes. It also means that the smaller ships can harvest the ice, returning it to the City Ship, keeping it from going dry while it limps towards the system.

With a water supply, the fleet can keep it’s agricultural ship going, do a little less water rationing, and generally step away from the edge of the madness that it has been slowly creeping towards as desperation set in over how fucked it was.

Yep, now our characters are heroes.
Should only take us a few sessions to mess that up.

Welcome Back to the Black!
Part Two of the Black Campaigns.

The second part of the To The Black campaign, titled Back to Black takes place on the crippled and lost Voyager Fleet Five.

Any reasonable character concept will be accepted provided you can justify their existence on an American / Canadian / British / Australian colony or UED Military vessel.

Where the first part followed the adventures of a private free trader and his crew, this second part will be much more combat heavy, so Dart pilots are not restricted this time around.

A few quick notes to keep in mind while thinking of your new characters: a) I am going to focus less on ship mortgages and expenses and more on ship to ship combat. b) A few familiar faces from the first campaign have found their way to Fleet Five, please do not meta-game information or opinions your previous characters may have had. c) Have fun!


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